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End Game d-8
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End Game
( Dreamland - 8 )
Dale Brown
Jim Defelice
A volatile U.S. ally has fallen prey to the terrorist beast. India is the target of radical Islamic jihadists, and the world watches breathlessly as tensions escalate between the uneasy giant and its longtime nemesis Pakistan with China waiting in the wings, eager to flex its military might. A nuclear showdown seems inevitable, unless the masterminds at Dreamland can get to the mysterious source of the terror and end it, swiftly and permanently. Every technological wonder the military possesses must be employed to avert an all-out Apocalypse from an awesome new hybrid Navy destroyer to robot Flighthawks. But the fate of the region and the world will depend on the newest brainchild of the Dreamland team: an unproven instrument of ultimate power code-named End Game.
Dale Brown, Jim Defelice
End Game
Dreamland: Duty Roster
Lieutenant Colonel Tecumseh "Dog" Bastian
Dreamland's commander has been mellowed by the demands of his new command — but he's still got the meanest bark in the West, and his bite is even worse.
Major Jeffrey "Zen" Stockard
A top fighter pilot until a crash at Dreamland left him a paraplegic, Zen has volunteered for a medical program that may let him use his legs again. Can Dreamland survive with a key member away?
Captain Breanna "Rap" Stockard
Zen's wife has seen him through his injury and rehabilitation. But can she balance her love for her husband with the demands of her career…and ambitions?
Major Mack "The Knife" Smith
Mack Smith is the best pilot in the world — and he'll tell you so himself. But filling in for Zen on the Flighthawk program may be more than even he can handle.
Captain Danny Freah
Danny commands Whiplash — the ground attack team that works with the cutting-edge Dreamland aircraft and high-tech gear.
Jed Barclay
The young deputy to the National Security Advisor is Dreamland's link to the President. Barely old enough to shave, the former science whiz kid now struggles to master the intricacies of world politics.
Lieutenant Kirk "Starship" Andrews
A top Flighthawk pilot, Starship is tasked to help on the Werewolf project, flying robot helicopters that are on the cutting edge of air combat. Adjusting to the aircraft is easy, but can he live with the Navy people who are in charge of it?
Captain Harold "Storm" Gale, USN
As a young midshipman at Annapolis, Gale got Army's goat — literally: he stole the West Point mascot just before the annual Army-Navy game. Now he's applying the same brashness to his role as commander of the Abner Read. An accomplished sailor, the only thing he hates worse than the enemy is the Air Force.
Dreamland: Weapons Systems
Megafortress
Refurbished B-52s, complete with new skin, new wings and tail section, new engines and new sensor systems. Besides generic versions, Dreamland flies EB-52s that carry AWACS and ground-surveillance radar, and others that carry electronic warfare and snooping equipment.
Flighthawk
Unmanned fighter aircraft typically flown from the lower weapons bay of the Megafortress. Depending on its configuration, a Megafortress will carry two or four of the robot aircraft.
Werewolf
Robot helicopters capable of being controlled from long-range through Dreamland's dedicated satellite system. The versatile Werewolves look like miniaturized versions of the Russian Kamov Ka-50 Hokum helicopter gunship.
Piranha
A joint Navy/Air Force unmanned underwater probe, typically launched from a Megafortress on an ocean surveillance mission. Difficult to detect, the Piranha is often used to shadow enemy submarines.
Destroyer — Littoral DD(L)
The Navy's experimental destroyer, designed for warfare near coastlines. Considerably shorter than a conventional destroyer, the ship lies low in the water, its hull and superstructure angled to deflect radar waves. DD(L)s carry a lethal combination of Harpoon and Standard missiles, along with torpedoes and a sophisticated canon.
Sharkboat
The modern version of the classic PT boat, designed to operate with littoral warships such as the DD(L) 01 Abner Read.
Prelude:
Dreams
Allegro, Nevada (outside Las Vegas)
5 January 1998
0310 (all times local)
He'd had the dream so many times it was more something he remembered than something he invented. Tiny bits of reality blurred into a jumbled progression that began and ended the same way. The beginning: running up Meadowview Street back to his condo, pursued by the sun. This was not a normal sun — he felt its stretching fingers grope his body, burning holes in his arms, neck, and face.
The end: the black wing of a redtail hawk sailing suddenly across and through the windscreen of his aircraft.
Neither of those things had an exact parallel in real life, even when the grotesque distortions were stripped away. Zen had gotten back to the house from his run well before the sun rose, and the robot plane that caused the air accident struck well behind the cockpit, snapping off his tailplane. But the logic of the dream crowded out history, sometimes even when he was awake.
The middle of the dream was always different. It usually involved bits and pieces of recent events, sometimes from sorties he'd flown for Dreamland, but more often just things that happened during the day. Often his wife Breanna was in the dream, talking to him or flirting or even making love. Today she was cooking him breakfast and complaining about the people who owned the condo downstairs. Their baby was screaming at the top of its lungs, keeping them awake.
"How can you let a baby cry like that?" she asked. "Let's have a barbecue."
The scene changed from their kitchen to a friend's backyard patio. Instead of working the stove, Breanna was working the grill. When she turned away from it, Zen saw that it was piled high with wood.
"Too smoky," he said, sitting in the cockpit of his F-15 rather than his wheelchair.
It's too soon for the dream to end, he thought. But he coughed, and he was awake.
He still smelled smoke. Real smoke, from burning wood. The baby was still crying.
A baby the people downstairs didn't have.
Not a baby, the smoke alarm.
"Bree!" he yelled, jerking up.
She wasn't beside him.
"Bree! Breanna!"
Zen started to get out of bed. His dazed brain forgot he was paralyzed, as if that fact belonged only to the dream. He tumbled to the floor.
Just as well — thick smoke curled above his head. He coughed, nearly choking.
Someone else coughed in the bathroom down the hall.
Breanna, his wife. "Help me!" she cried.
Flames shot up from the floor ahead, illuminating the pitch-black condo. Zen pushed forward despite the heat and flames jumping in front of his face.
Part of his mind was still back in the dream. Was he dreaming? What was dream, and what was real?
He remembered getting into the airplane on the last day he walked, whacking his shin on the side of the cockpit as he got in, thinking the bruise was going to hurt for weeks.
"Help me!" cried Breanna.
He pushed his head next to the carpet and kept going. The bathroom door was closed.
"Open the door, open the door!" he yelled.
He heard a sob, but the door remained closed. Pitching himself to the right, he reached up with his left hand and pulled down on the handle. Smoke flooded into the room. It smelled like metal being incinerated. Zen started to cough and couldn't stop.
"Breanna!" he yelled. "Where are you? Bree? Bree? Bree?"
He lay on his back
as the flames climbed over him. He felt himself falling as the room collapsed.
* * *
Zen woke with a shudder so violent the bed rattled. It had been a dream, a new variation of the familiar nightmare.
He reached instinctively for his wife, but she wasn't there. He remembered now: She was in Chicago with relatives; she'd intended on flying back last night but had been snowed in, her flight canceled.
Just as well, Zen thought, squirming to get himself upright in the bed. He was still shaking from the dream. He wouldn't have wanted her to see him like this.
But she'd seen him worse, much worse. He wished she were here, to touch.
To save.
If there had been a real fire, she would have been the one saving him, a notoriously deep sleeper.
And a cripple. A fact that didn't vanish when he opened his eyes.
That would change. He'd walk again. He was starting his treatments today, experimental treatments, but they would give him his legs back.
Maybe that was what the dream meant, why the ending had changed. He needed his legs back to save his wife, to be with her for real.
Zen ran his fingers over his scalp and glanced at the clock at the side of the bed. It was only a few minutes past three. But there was no way he was going back to sleep now. If
Breanna were beside him, he might have managed it, might have hugged her warmth and shaken off the memory of the nightmare, but without her, the only thing to do was get out of bed and get some coffee, check the overnight sports scores and get a jump on the day.
I
Test Run
Gulf of Aden,
off the coast of Somalia
5 January 1998
1914
The darkness had erased the line between heaven and earth, and even with his infrared glasses Captain Val Muhammad Ben Sattari had trouble finding the quartet of small aircraft as they approached the oil tanker. Built as civilian pleasure craft by a Russian company, the two-engined Sparrows were relatively quiet, their twin piston engines producing a soft hum rather than the loud drone generally associated with military aircraft. By the time the Iranian captain finally found them, the lead airplane was less than three hundred meters away, its hull planing through the water. The other three amphibious aircraft were in line behind it, ugly ducklings heading toward their rendezvous.
Four or five years ago Sattari might have looked on the tiny airplanes with amusement or even disdain. He was a fighter pilot by training and inclination, one of Iran's best— when it still had an air force, before the black robes had run it into the ground. But with his new perspective and responsibilities, he saw the value of small, simple aircraft.
Sattari tucked the glasses into their waterproof pouch inside his tac vest and pulled the brim of his campaign cap down. Much depended on the night's mission. It would test all of the components of the force he had built, putting them all in action to test their strengths, but also their weaknesses. For among the many hard lessons Captain Sattari had learned was that there were always weaknesses. Success required finding them before the enemy could.
Success also required the respect and unquestioning trust of the men who followed him. Both of which he would earn tonight.
Or die trying.
"We're ready to go, Captain," said Sergeant Ahmed Ibn, holding the captain's AK-47 out to him. The ranking noncommissioned officer of the commando unit, Ibn's skeptical sneer was as obvious and comfortable as his wet suit; with every glance he implied that at thirty-nine, the ex-fighter pilot was both too old and too soft to lead a team of young commandos.
Sattari checked the gun and slung it over his shoulder. "Let's go then."
Aboard DD(L) 01 Abner Read,
off the coast of Somalia
1921
Lieutenant Kirk "Starship" Andrews stared at the green-hued shadow near the lip of the Gulf of Aden. The shadow belonged to a boat seven miles away. It measured no more than thirty feet, with a low cabin toward the bow and a flat, probably open stern. Under other circumstances Starship might have thought it was a small fishing vessel or a pleasure boat. But no one sailed the Gulf of Aden for pleasure these days, and it was a rare fisherman who went out this late at night, let alone plied these waters near the tanker routes from the Persian Gulf.
Which meant the shadow was either a smuggler or a pirate.
Starship thought the former much more likely. He knew from experience that pirates tended to move in packs, with at least three and often as many as a dozen small boats.
"Werewolf One to Tac Command, I have the subject in sight."
"Tac. Clear to proceed." "Roger that."
Starship leaned toward the screen as he pushed his hand against the Werewolf's throttle bar. The procedure for checking out suspicious ships was straightforward: a highspeed run at low altitude, stem to stern (or vice versa), allowing the sensors aboard the Werewolf to get a good look at the target. After the first flyover the images were analyzed by specialists in Tac — officially, the Tactical Warfare Center, the nerve center of the Abner Read—who passed the information on to the tactical commander and the ship's captain, who would then tell Starship what to do next. The Abner Read was about twenty-five miles to the southeast. Depending on what Starship saw, the ship's captain would decide whether it was worth bothering to pursue.
The Werewolf was a UAV, or unmanned aerial vehicle, which Starship flew from a station in a corner of the Tac Center. Combining the agility and vertical maneuvering capability of a helicopter with some of the speed of a conventional plane, it looked something like a downsized Kamov Ka-50. It had diminutive wing-mounted jet engines and a tail to go with the two counterrotating rotors at the top. Its top speed, which Starship himself had never reached, was around 400 knots, more than a hundred knots faster than most helicopters.
The Werewolf was not a Navy aircraft, nor was Starship a sailor. Both the robot and Starship had been shanghaied from Dreamland two months before, following attacks by pirates in the Gulf of Aden. Easy to fly and versatile, the Werewolf had been pressed into service as a replacement for a Navy UAV that was at least a year behind schedule. The Dreamland craft had done such a good job that everyone from the ship's captain to the Navy secretary sang its praises.
The same could not be said for Starship. He'd gotten this gig by being the right man in the wrong place. Already an accomplished Flighthawk pilot, he had made the mistake of cross-training in the Werewolf program so he could help out as a relief pilot during the testing program, which used mostly civilian jocks. When the Werewolves were rushed into duty with Xray Pop, Starship suddenly found himself the only military officer both qualified to teach others how to fly the craft and available for temporary duty aboard the Abner Read. Originally scheduled to last two weeks, the assignment was nearly six weeks old and showed no sign of ending soon. The Navy people rode him unmercifully, then turned around and claimed he was indispensable.
As the only Air Force officer aboard the Abner Read, he would have felt out of place in any event. But he particularly disliked the ship's captain, whom in his more charitable moments he thought of as a blowhard. The tactical commander and ship's executive officer, Lt. Commander Jack "Eyes" Eisenberg, was nearly as bad.
The Abner Read was a cutting edge ship, a next-generation "littoral combat vessel," officially called a DD(L) for littoral destroyer. About the size of a corvette, it had the firepower of a destroyer but only a third of the complement. Supposedly, the officers and crew had been chosen as the most forward-thinking people in the service. Having come from Dreamland, Starship had a different perspective. And used to the much more easygoing and fluid procedures of Dreamland, he chafed at the "fussy" discipline and stringent shipboard rules.
Starship had trained two sailors to fly the robot helicopter, but the ship's captain insisted that he be at the stick during "prime time" — the hours between dusk and dawn when the pirates were most likely to strike. That meant duty from 1600 to 0700—or whatever stinking bells the Navy u
sed to confuse landlubbers like himself. That might not have been so bad if he didn't have to oversee the maintenance and ordnance people assigned to the aircraft during the day. It wasn't their fault that they were unfamiliar with the systems — but it wasn't his fault, either, though the captain seemed to think it was.
The image in the main screen in front of Starship sharpened. There were two large crates toward the stern; this was almost certainly a smuggler, bringing anything from canned goods to weapons into the northern coast of Somalia, despite UN strictures.
"Coming up on him," Starship said. "Two crates. Uh, got, um, maybe a deckhand, only one person I see — smile for the camera, scuzzball."
"We can do without the color commentary," snapped Eyes.
Man, I am working with a bunch of old farts, Starship thought.
The Werewolf's flight station, adapted from a control unit designed to be used by soldiers near the battlefield, had one large display screen and two smaller ones, all touchscreen panels. While they could be configured in a number of ways, Starship typically left the large screen as his main view screen, displaying either infrared or daylight video from the Werewolf's nose. He usually put the system's engineering panel in the top left-hand screen, toggling it with the weapons screen when appropriate. Below that he always put a God's-eye-view map, generally referred to as a "sitrep," or situation report, map showing where he was and what was around him. The area the Werewolf flew over was rendered as a wire model, with green and red lines delineating the topography. The Werewolf was a stubby yellow double cross that, if you squinted just right, looked a little like the aircraft itself.
"Tac, we have a tanker out here," said Starship, spotting a much larger vessel ten miles beyond the suspected smuggler. "Want me to check it out?"
"Negative, Werewolf. We have him on the sonar array. One problem at a time."